LOS ANGELES – June 3, 2022 – In Doctor Strange in the Multiverse of Madness, Marvel
Studios pushes the boundaries of reality – and then keeps going. With broken universes,
environments wrapped in illusion and magical traps that shatter the world, the film introduces
visual elements unlike anything ever seen before. To help show audiences a new look at reality,
Marvel Studios turned to long–time VFX partner and Oscar–winning studio, Digital Domain.
“In Doctor Strange in the Multiverse of Madness the visuals play an important role in the
storytelling process, as the characters hop from one incredible reality to another, seeing
impossible things as they go,” said Joel Behrens, VFX supervisor for Digital Domain. “That gave
us the opportunity to create worlds and new realities for audiences to enjoy, which is something
most artists can only dream of doing.”
Worlds and Worlds
During his desperate, reality–hopping flight through the “Multiverse,” Doctor Strange (Benedict
Cumberbatch) at one point finds himself in the center of an “incursion,” highlighting the
consequences of two realities colliding. Although the people are gone, pieces of the decimated
universes continue to exist, with shattered buildings no longer held in check by gravity and the
ghostly remnants of dead civilizations flying by. At the heart of these dead realities, one
structure remains standing: a warped version of Doctor Strange‘s home, the Sanctum
Sanctorum.
To create the scene of metaversal destruction, the filmmakers utilized a combination of both
physical and digital effects, starting with a practical two–story stage with bluescreens above and
surrounding the stage. As the performers move down the ruined, prop–filled streets of a familiar–
looking version of New York City, digital artists added the sky – including shattered buildings
and wreckage from two realities floating by.
Digital Domain began by designing pieces from two separate realities, each with their own
distinct flair. Using Houdini and V–Ray for lighting and rendering, artists began by creating
several CG assets ranging from debris to vehicles to pieces of buildings. For the first of the two
Earths, the materials looked familiar and would be right at home in our own New York City (and
even included a CG version of a certain 1973 Oldsmobile Delta 88 that fans of director Sam
Raimi’s films will no doubt appreciate). The larger assets, including the buildings, were then
broken into countless pieces of debris, which were then animated to suggest a flowing motion
from the shattered structures into the dead void above.
With the familiar assets complete, Digital Domain then began constructing the remnants of a
Victorian–inspired version of New York, complete with gothic spires and ornate metalworking. To
highlight this alternate world, artists began by adapting familiar structures, including the
Brooklyn Bridge and several other altered pieces. After reimagining them both under a
Steampunk–lens, the CG assets were then broken into pieces and animated before being added
to the crowded sky.
With the ruined, moving worlds created, Digital Domain then combined the digital content with
the live–action footage of the incursion, adding in the objects in the sky and the extension of the
streets. The scene was then topped with a haunting gray sky reminiscent of fog, but reflecting
the absence of anything beyond it. With the broken materials in motion, artists then took things
one step further and showed pieces of the ruined cities colliding with each other, creating even
more debris. The VFX team also digitally recreated part of the physical set to bring the collisions
down to the street level.
With the world collapsing around him, Doctor Strange heads to the one place he thinks might
help him find a way back home: an alternate version of Sanctum Sanctorum. But once he
arrives, it’s clear that the alternate version of his home is a very different place than the one he
left behind. To create the “Sinister Sanctum,” Digital Domain began by digitally reconstructing
the once inviting structure from the ground up to make it feel more like a mausoleum than a
sanctuary. Artists then built on that by extending and animating the crumbling roof as it trails off
in the void, while also combining CG skulls to the physical skull props scattered around the
ground. In total, Digital Domain used only one existing asset for the sequence, the shattered
remnants of the iconic window.
Once inside, the alternate Sanctum Sanctorum further highlights the broken nature of the world,
with a physical set standing in for the floor and the walls, and bluescreens for the rest. Utilizing
plates taken from a beach in Iceland, Digital Domain created a CG ocean in Houdini, then
flooded the scene digitally. The VFX studio then took images of the physical staircase on set
and extended it to show it leading off into a seemingly endless march upward, before being lost
in the fog–like haze.
Apples and Illusions
With the Multiverse in play, Doctor Strange seeks help from ally and fellow magic user, Wanda
Maximoff (Elizabeth Olsen), who is still dealing with the emotional fallout of the events depicted
in the Disney+ series, WandaVision. She and Strange discuss the Multiverse while walking
through an idyllic apple orchard, filmed on location in a real farm in England. Things change
quickly though, and the orchard is replaced by a warped and twisted environment, digitally
created to visually convey the consequences of dark magic.
The transformation sequence begins with an effect similar to the hex wall magic effect seen in
WandaVision. To create that look for the series, Digital Domain worked with the showrunners to
find a look that felt like a natural extension of Wanda’s powers, but with a more chaotic and
powerful feel. After multiple iterations, the new hex power was introduced along with the Scarlet
Witch persona.
Once the true environment is revealed, the live–action moved from on–location filming to a
bluescreen set. Teams at Digital Domain developed the corrupted version of the orchard,
highlighted by twisted, ruined trees, dusty grounds and a red sky covering it all. The once
inviting farmhouse – created digitally – was also replaced by a ruined husk of itself. Artists also
added swampy gasses and the sun, but filtered through the dark, nearly impenetrable clouds.
It’s a scene straight from a nightmare, setting the tone for the events still to come.
Mirrors and Traps
After the film’s villain has been revealed, the heroes head to the magical stronghold of Kamar–
Taj, where they prepare for a battle that pits magic against magic. During the battle, Wanda
finds herself caught in a unique and powerful trap, where mirrors and reflections become a
prison.
Digital Domain started at the very beginning with the sequence’s previs to establish the full look
and movements. Artists then began to create a smaller, more contained version of the mirror
realm initially introduced in 2016’s Doctor Strange. As the character Wanda moves into the
mirror realm, launches a hex bolt, created using the same techniques Digital Domain used for
Wanda’s evolving magic in WandaVision. The mirror then shatters, creating multiple shards,
generated in Houdini.
For the live–action component, Olsen recorded several versions of the scene, offering the
filmmakers and VFX artists several reactions to work with. The VFX team then referenced the
multiple shots to create several looks for Wanda they then animated, each highlighting a
different reaction within the mirror realm. The action then heads back into Kamar–Taj, with
digidoubles of Wanda pushing through mirrors and reflections. The digidoubles of Olsen – along
with digital models of Cumberbatch created from digital scans of the actor – were then shared
with other VFX studios for use throughout the film.
“Part of the reason Marvel Studios has had so much success is that they have a clear vision,
and an understanding of what needs to be done to make that become a reality,” said John
Fragomeni, global president of Digital Domain. “Creating something as unique as a Multiverse
and pairing it with reality–bending magic isn’t a simple task, but we’ve been collaborating with
Marvel for years now. Understanding and executing on their vision has been key to our success,
and we can’t wait to show audiences what comes next.”
Digital Domain’s work on Doctor Strange in the Multiverse of Madness marks the latest in a long
line of collaborations between Marvel Studios and the VFX studio. The team–up will continue
with the episodics Ms. Marvel and She–Hulk, the feature Black Panther: Wakanda Forever and
more.
Doctor Strange in the Multiverse of Madness is playing now in theaters, and will begin streaming
exclusively on Disney+ June 22.